Server Issues, Garry'sMod VDS 32 slots

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slimysnakeuk
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Server Issues, Garry'sMod VDS 32 slots

Post by slimysnakeuk »

What options do I have in order to lower our players ping? The ping connections between the server and the players is fine IF there is a maximum of 20ish people on, anymore and the pings rise from 40s' to 120's and the players are jumping about. The way we currently fix this is by gagging all our players stopping VOIP and actually only ungagging a few who actually use there mic. Is there any suitable fix for our server, the tickrate or server.cfg?

Here's some of the cfg we use. The servers tick rate is at 33 currently.

Code: Select all

sv_parallel_packentities 0
sv_parallel_sendsnapshot 1
net_queued_packet_thread 1
sv_minupdaterate 30
sv_maxupdaterate 34
sv_mincmdrate 30
sv_maxcmdrate 34
sv_minrate 100000
sv_maxrate 0
net_splitpacket_maxrate 100000

sv_max_queries_sec 3
sv_max_queries_sec_global 150
The gamemode we are playing is terrortown(ttt) :oops:
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soja
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Re: Server Issues, Garry'sMod VDS 32 slots

Post by soja »

Tracing that IP, it seems to be a server on NFO's shared service. I am only basing this on the reverse DNS entry though. Are you sure this is on a VDS you purchased?

Those settings look great. Look into prop spam, or extremely high CPU usage. Ping raises like this usually only occur when the servers fps is <10 for an extended amount of time.
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slimysnakeuk
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Re: Server Issues, Garry'sMod VDS 32 slots

Post by slimysnakeuk »

soja wrote:Tracing that IP, it seems to be a server on NFO's shared service. I am only basing this on the reverse DNS entry though. Are you sure this is on a VDS you purchased?
VDS = Virtual Dedicated Server right? It was bought on this tab;
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I got no clue really, looked at some of net_graph 4, there is an extreme amount of choke by the looks of things. Mainly entities, but voice seems to give a quite a lot too.

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CPU usage doesn't seem like a big issue, not sure however.
soja wrote:Ping raises like this usually only occur when the servers fps is <10 for an extended amount of time.
So lowering tickrate would also help in increasing the server's fps? Of course with some setting changes, but yeah.
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