stickz wrote:If someone wants to update their servers, they should be able to at any time.
In a perfect world, you could have your cake and eat it to. You could choose what version of every game to run, have full support for it from your host (including having them troubleshoot and fix all new game bugs for you, and be able to revert you back to prior versions), and have the full performance and disk usage reduction that comes with our hardlinking strategy. All with a very low price.
Sadly, this isn't a perfect world, and that's not possible with every game.
If you want all those things, you can't get them anywhere right now. Some of them would are possible to implement, for some games, but not all, and having them for more than we already do would be expensive, forcing prices to go up.
Examples of games where we allow the version to be chosen are Quake3, Rust, and Minecraft. Nearly all other games require that clients play a certain version (there are no optional releases), and that is the only version that we support.
Nuclear Dawn (which you guys refuse to support on Linux)
Your use of "refuse" is interesting, because it implies that this has come up and we've actively rejected that notion. In reality, it's not even on our radar. Nobody asks for it. A single customer here runs a single Nuclear Dawn server, across our entire network.
I don't see game updates for ND coming through, but I'd be happy to apply whatever that customer desires globally, since it's only one customer.
Garry's Mod
Optional updates are uncommon, and we apply them.
People mostly don't buy NS2 servers because it is not a popular game. I have not seen significant performance improvements made to it, but it still may qualify for a price reduction because hardware has gotten faster, and when I have the time, I will look into that. This doesn't apply to customers running managed VDSes or machines, of course, since they don't have to pay.
Left 4 Dead 2
Doesn't have optional updates and I don't know why you mentioned it.
Even Minecraft has been supporting a few versions back, to give additional time for servers to update. Whereas in the past mandatories were used unknowingly of all the disadvantages they've held.
Our customers can use whatever version of Minecraft they would like, and there's an easy selector for it. Customers can also install whatever mod version that they'd like. We've never required updates for Minecraft, but quickly apply any new version to the list.
stickz, the Minecraft mistake tells me you're scraping the bottom here trying to come up with examples of games we don't properly support, and that you aren't really paying attention.
In your posts, I've noticed that you always think that your desired changes are simpler and cheaper than they are to implement on our end. Yet you acknowledge that you don't want to go through the trouble of doing what you want to do yourself on an unmanaged VDS. This makes no sense.