When does NFO plan on supporting MM: Source by default?
I'm taking a wild stab at it and guessing the following.
"When SourceMod comes out"
Out of curiosity
-
- This is my homepage
- Posts: 353
- https://www.youtube.com/channel/UC40BgXanDqOYoVCYFDSTfHA
- Joined: Fri Sep 17, 2004 7:50 pm
- Contact:
-
- This is my homepage
- Posts: 353
- Joined: Fri Sep 17, 2004 7:50 pm
- Contact:
Well I can tell you Metamod Source is pretty stable, i've been running it now without any errors. Alongside beetlesmod without issue. I run Metamod w/ fakeclients + the 4 bots you allow, and beetlesmod. (I have the fakeclients set to leave when people join and bots set to leave when people join, it took 10 minutes for 6 players to join when I set it up like this)
There have been no issues.
Just giving you a little status report on it.
Also, I know you don't allow overwriting default maps...but I want the "chicken fix" for cs_italy by lduke. http://www.lduke.com
I miss my chickens...clients don't need to download the italy installation since it's only an entity edit.
There have been no issues.
Just giving you a little status report on it.
Also, I know you don't allow overwriting default maps...but I want the "chicken fix" for cs_italy by lduke. http://www.lduke.com
I miss my chickens...clients don't need to download the italy installation since it's only an entity edit.