Constant lag and crashing.

Cliff
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Constant lag and crashing.

Post by Cliff »

I have four BF3 servers with NFO, three are public, and all are giving me issues.

If any of these servers gets a slight population the server will have periodic lag and when near full the lag gets rather intense and unplayable.

On the occasions where the server doesn't lag until every player quits, you can guarantee that the server will restart itself some time soon.

I have tried every suggestion I can find and my public servers are as close to default as it gets, but still NFO blames this on BF3 and provides no server information on the crashes.

I have been in several NFO servers and frequent one that is constantly at 63+ players, hardly ever lags and never crashes.

Still NFO blames BF3. After two updates and a large number of servers that have zero issues I have to wonder if BF3 is really the problem.

My members no longer want to donate because their donations are going to servers that lag and crash constantly. Every day I have to rally all of my guys to sit in a server that once it starts to populate will lag and crash and now I am losing members over this.

Any solutions I have yet to find?
bhremm
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Re: Constant lag and crashing.

Post by bhremm »

I'm sure some of the guys that are having trouble getting people in their servers at all will be happy to trade servers with you. ;)
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Cliff
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Re: Constant lag and crashing.

Post by Cliff »

bhremm wrote:I'm sure some of the guys that are having trouble getting people in their servers at all will be happy to trade servers with you. ;)
No they would not, the only reason I manage to populate my servers is because I have nearly 100 guys to help do so.
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Re: Constant lag and crashing.

Post by dapriest »

Are you running a vds/dedicated? Also what slot count are your servers?
Cliff
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Re: Constant lag and crashing.

Post by Cliff »

VDS E3-1270 - 3 core with two 32 slot servers and another separate VDS E3-1270 - 2 core running a 50 (suppose to be 64, about the same performance capped at 50 though) slot server. Anything over 20 players or so and it lags despite the CPU being far under 50% load.

I have tried every suggestion to make things run better and I am certainly open to more suggestions.
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Edge100x
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Re: Constant lag and crashing.

Post by Edge100x »

Performance-wise, it sounds like you may be hitting the ceiling on your VDS. Have you tried the multi-threading option?

Crash-wise, you should have me look at it and forward the crash logs to DICE. Yes, the game really does still crash a ton, for many customers, and it really does not relate to NFO most of the time.

DICE has additional fixes in the works for other crashes and tells us that performance may be improved in R7. We're looking forward to these changes, and to browser fixes.
Cliff
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Re: Constant lag and crashing.

Post by Cliff »

Edge100x wrote:Performance-wise, it sounds like you may be hitting the ceiling on your VDS. Have you tried the multi-threading option?.
Well the CPU is always under 50%, lately we have been keeping it at 35% or lower. I have not tried multi-threading as it was not suggested in support and the description says it decreases performance on high end machines and I though these would qualify as high end.

I will give it a shot, thank you.
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Re: Constant lag and crashing.

Post by Edge100x »

VDSes aren't considered high-end machines, no. They're lower than what we run our shared servers on. We talk more about this here: http://www.nfoservers.com/forums/viewto ... =70&t=5815

You need to consider the CPU usage on a per-core basis and not overall. If you have a 2-core VDS, 50% would be an entire CPU core in use, potentially.
Cliff
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Re: Constant lag and crashing.

Post by Cliff »

Edge100x wrote:VDS hosted on a machine with 2.26ghz Nehalem processors (L5640s) could handle 52 slots before performance artifacts began.
Edge100x wrote:Full 64-slot servers use most of a E3-1270 physical processor core. We expect for X3470 and better dedicated machines to be able to run approximately one of these per physical core (four per machine).
The reason I am upset is because I am running a 50 slot on a "E3-1270" 2 core and it is having severe issues. I am trying the hyper threading now since the server crashed again.
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Re: Constant lag and crashing.

Post by kraze »

Please do not forget that VDS have some virtualization overhead and can cause lower performance.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
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Edge100x
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Re: Constant lag and crashing.

Post by Edge100x »

R6 also had rubberbanding problems built-in, independent of whether the server is on a VDS. Did it make a difference to switch to R7?
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Re: Constant lag and crashing.

Post by Daslol »

Edge100x wrote:VDSes aren't considered high-end machines, no. They're lower than what we run our shared servers on. We talk more about this here: http://www.nfoservers.com/forums/viewto ... =70&t=5815

You need to consider the CPU usage on a per-core basis and not overall. If you have a 2-core VDS, 50% would be an entire CPU core in use, potentially.
Can we see per core performance?
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Re: Constant lag and crashing.

Post by Mycologist »

Ok, our 64 conquest server, on R7 after the EA maintenance is crashing constantly.
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Brutus
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Re: Constant lag and crashing.

Post by Brutus »

I have a 64 player server that I have been running at 32 players. It seemed fine. I upped it to 48 players (after R7) and it crashed twice within 1 hour. I just set it to 42 players to see if it can handle that.

One step forward two steps back with DICE's server "fixes".
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Re: Constant lag and crashing.

Post by zaNe »

Ive been reading reports on other message boards that disabling the server queuing will stop the crashing on R7. I cannot confirm this, but I wouldn't mind having Queues disabled on all servers if it meant no crashing in R7.
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