How to edit Chivalry server name?
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Re: How to edit Chivalry server name?
We have a guide on how to do that here;
http://www.nfoservers.com/forums/viewto ... =85&t=8211
http://www.nfoservers.com/forums/viewto ... =85&t=8211
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: How to edit Chivalry server name?
Thanks!, damn this game makes editing stuff so complicated lol.


Re: How to edit Chivalry server name?
UE3-based games do tend to be complicated to configure by hand (some of the worst!). Most come with web administration that eases this quite a bit, but CMW hasn't released that quite yet.
Re: How to edit Chivalry server name?
I see.Edge100x wrote:UE3-based games do tend to be complicated to configure by hand (some of the worst!). Most come with web administration that eases this quite a bit, but CMW hasn't released that quite yet.

BTW John, will you guys give users the options to run 64 slots? Right now we can only run up to 32 slot.


Re: How to edit Chivalry server name?
That really depends on the game itself, when we spoke to the developer he said the game runs best at 32 slots. At 32 slots it already uses a lot of CPU.
For those on managed VDSes or dedicated servers you can edit the command line to run more players, though I do not recommend it.
For those on managed VDSes or dedicated servers you can edit the command line to run more players, though I do not recommend it.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: How to edit Chivalry server name?
Adding the command line only works for the starting map, it defaults things back to 32 slots after the first map.


Re: How to edit Chivalry server name?
Are you sure? Changing the value or setting -maxplayers=64 on the command line should keep it at 64, if not there might be a bug in the game resetting it.
The developer did say that they have only tested up to 32 slots, so it could be an unknown issue. I also haven't been able to find a company that offers 64 slot servers.
The developer did say that they have only tested up to 32 slots, so it could be an unknown issue. I also haven't been able to find a company that offers 64 slot servers.
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: How to edit Chivalry server name?
I tried and after the first map change it goes back to 32, I suppose I am fine with this for now.
The game needs some serious updating either way...
The game needs some serious updating either way...


Re: How to edit Chivalry server name?
Incorrect. This game ignores what the command line says. I am currently running a 50 slot LTS server. You need to edit the ini file for the PCServer-UDKGame.ini file in the UDKGame\Config\ directory. Look for....
[Engine.GameInfo]
DefaultGame=AOC.AOCGame
DefaultServerGame=AOC.AOCGame
bAdminCanPause=false
MaxPlayers=32
Change the MaxPlayers=32 to whatever you want the server to be. After the map change, this ini file is read and whatever variable you have it set to, is what it will be.
Take a looksy...

[Engine.GameInfo]
DefaultGame=AOC.AOCGame
DefaultServerGame=AOC.AOCGame
bAdminCanPause=false
MaxPlayers=32
Change the MaxPlayers=32 to whatever you want the server to be. After the map change, this ini file is read and whatever variable you have it set to, is what it will be.
Take a looksy...
Re: How to edit Chivalry server name?
kraze, the format for UE3 games is generally maxplayers=xxx after the map name and other options. For instance,
AOCTO-Hillside_P?maxplayers=32?steamsockets
This seems to work in CMW as well, although CMW doesn't really respect maxplayers (it allows up to 32 people to join, even while it's saying the maxplayers correctly).
Since CMW uses as much as an entire CPU core at 32 slots with even the fastest machines, I would not recommend trying higher than this. 64 slots would result in horrible lag.
AOCTO-Hillside_P?maxplayers=32?steamsockets
This seems to work in CMW as well, although CMW doesn't really respect maxplayers (it allows up to 32 people to join, even while it's saying the maxplayers correctly).
Since CMW uses as much as an entire CPU core at 32 slots with even the fastest machines, I would not recommend trying higher than this. 64 slots would result in horrible lag.
Re: How to edit Chivalry server name?
Ah I see, the game documentation has lied to me then...
@Kraze^NFo> Juski has a very valid point
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
@Juski> Got my new signature, thanks!
@Kraze^NFo> Out of context!
@Juski> Doesn't matter!
@Juski> You said I had a valid point! You can't take it back now! It's out there!
Re: How to edit Chivalry server name?
Well all I can tell you is how it works for me by trial and error. If I change the ini file it works, if I change the command line and not the ini file, it reverts back to the default 32 players.
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Re: How to edit Chivalry server name?
What does the full command line look like? I've seen some game servers out there need to have things like player slots set at the very end because of the way the game handles it... it's an oddity... and it may or may not be the case here. Though the battlelog is scheduled for maintenance tonight at 1 AM Eastern.