Doors not opening in custom maps

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SoopaFlyYT
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Doors not opening in custom maps

Post by SoopaFlyYT »

since the last STEAM update the doors on many custom maps have not been working and i'm wondering if anyone else is having this issue.

Maps like cs_assault_tankfinal, de_courthouse_final, cs_militia_pure and some others that we've been playing for months with no problems at all started acting up and not allowing doors to open.

Any suggestions would be greatly appreciated.


Here's my server config

Code: Select all

// Edit this to your liking. These values are very close to what I use
// for my own servers.

// Name Of Server
hostname "!PAF #2 CS: Source (NoAWP/AutoSnipe)"


sv_downloadurl "http://***********"

// CS Specific Cvars
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 35
mp_flashlight 1
mp_footsteps 1
mp_freezetime 4
mp_friendlyfire 0
mp_hostagepenalty 0
mp_limitteams 1
mp_roundtime 5.0
mp_buytime .5
mp_timelimit 45
mp_maxrounds 0
mp_startmoney 800
mp_chattime 2

// General HL Cvars
sv_contact "soopaflyyt@gmail.com"
sv_consistency 0
decalfrequency 60
mp_decals 100
mp_falldamage 1
sv_accelerate 5
sv_airaccelerate 5
sv_cheats 0
sv_maxrate 25000
sv_minrate 2000
sv_timeout 120
sv_gravity 800
sv_pausable 0
sv_allowupload 1
sv_allowdownload 1
sv_send_resources 1
sv_send_logos 1
sv_enableoldqueries 1
sv_specnoclip 1

// Rcon Stuff
rcon_password "***"

// Make sure the right people are banned
exec banned_user.cfg
writeid

//files
mapcyclefile mapcycle.txt

// disable lag compensation
//sv_unlag 1

heartbeat

// important settings inserted by NFo
sv_stats 0
sv_region 1


phys_pushscale 1


//////////////////// BOT CONFIG ////////////////////////
//General CS:Source BOT Config v5 
echo "Loading CS:Source Bot Configuration Settings..." 

//Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. 
bot_chatter radio 

//Set to 0 to let bots complete map objectives. 0/1 
bot_defer_to_human 1 

//0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert. 
bot_difficulty 2 

//Bots wait for a human to join before joining. 0/1 
bot_join_after_player 0 

//Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players. 
//bot_join_team: 
//bot_add 
//bot_add_ct 
//bot_add_t 

//Defines a Prefix for all bot's names. 
bot_prefix "-=B0Tz=-" 

//Reports on the bots' memory usage 
//bot_memory_usage 

//Restricts the bots to particular weapons 
//bot_knives_only 
//bot_pistols_only 
//bot_snipers_only 
bot_all_weapons 

//Weapon Control. 0/1 
bot_allow_grenades 1 
bot_allow_machine_guns 1 
bot_allow_pistols 1 
bot_allow_rifles 1 
bot_allow_shotguns 1 
bot_allow_snipers 0
bot_allow_sub_machine_guns 1 

//Bots with high co-op may automatically follow a nearby human player. 0/1 
bot_auto_follow 1 

//Bots will not buy if their money falls below this amount. Default = 2000 
bot_eco_limit "800" 

//Bots may occasionally go 'rogue'. 
//Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1 
bot_allow_rogues 1 

//Determines the type of quota. Allowed values: 'normal' and 'fill'. 
//If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. 
bot_quota_mode "fill" 

//Bots will automatically leave to make room for human players. 0/1 
bot_auto_vacate 1 

//Set to min # of bots allowed on server 
bot_quota 0

bot_walk 0

////////////////// END BOT CONFIG //////////////////////
Thanks,

Soopa
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bOoya
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Location: Corona, CA
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Post by bOoya »

I remember hearing that some side effects of 100 tickrate were simulation errors that prevented certain map entities (including doors) from functioning the way they are supposed to. Try setting it one notch lower and see if the problems still occur.
SoopaFlyYT
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Joined: Mon Dec 06, 2004 11:09 am

Post by SoopaFlyYT »

thanks,
I just set it back to 85 to see what that does.

Soopa
SoopaFlyYT
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Post by SoopaFlyYT »

**UPDATE**

I started testing the server by backing the tickrate down. 85, 66, 50...

The only way I could get everything on the server working properly, was to back the tickrate back to the 33 default.

Having done that, I've tested all the problem maps and everything is working fine now.

Thanks for the help.

Soopa
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To'mas
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Posts: 212
Joined: Fri Apr 19, 2002 11:35 am
Location: Los Angeles
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Post by To'mas »

Soopa:
Can you give an unbiased account of how the "registration" is on this server running at the default ticrate?
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