Maps like cs_assault_tankfinal, de_courthouse_final, cs_militia_pure and some others that we've been playing for months with no problems at all started acting up and not allowing doors to open.
Any suggestions would be greatly appreciated.
Here's my server config
Code: Select all
// Edit this to your liking. These values are very close to what I use
// for my own servers.
// Name Of Server
hostname "!PAF #2 CS: Source (NoAWP/AutoSnipe)"
sv_downloadurl "http://***********"
// CS Specific Cvars
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 35
mp_flashlight 1
mp_footsteps 1
mp_freezetime 4
mp_friendlyfire 0
mp_hostagepenalty 0
mp_limitteams 1
mp_roundtime 5.0
mp_buytime .5
mp_timelimit 45
mp_maxrounds 0
mp_startmoney 800
mp_chattime 2
// General HL Cvars
sv_contact "soopaflyyt@gmail.com"
sv_consistency 0
decalfrequency 60
mp_decals 100
mp_falldamage 1
sv_accelerate 5
sv_airaccelerate 5
sv_cheats 0
sv_maxrate 25000
sv_minrate 2000
sv_timeout 120
sv_gravity 800
sv_pausable 0
sv_allowupload 1
sv_allowdownload 1
sv_send_resources 1
sv_send_logos 1
sv_enableoldqueries 1
sv_specnoclip 1
// Rcon Stuff
rcon_password "***"
// Make sure the right people are banned
exec banned_user.cfg
writeid
//files
mapcyclefile mapcycle.txt
// disable lag compensation
//sv_unlag 1
heartbeat
// important settings inserted by NFo
sv_stats 0
sv_region 1
phys_pushscale 1
//////////////////// BOT CONFIG ////////////////////////
//General CS:Source BOT Config v5
echo "Loading CS:Source Bot Configuration Settings..."
//Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_chatter radio
//Set to 0 to let bots complete map objectives. 0/1
bot_defer_to_human 1
//0 is Easy, 1 is Normal, 2 is Hard, & 3 is Expert.
bot_difficulty 2
//Bots wait for a human to join before joining. 0/1
bot_join_after_player 0
//Add bot(s) to a specific team. any/CT/T or Adds a bot to whichever team has fewer players.
//bot_join_team:
//bot_add
//bot_add_ct
//bot_add_t
//Defines a Prefix for all bot's names.
bot_prefix "-=B0Tz=-"
//Reports on the bots' memory usage
//bot_memory_usage
//Restricts the bots to particular weapons
//bot_knives_only
//bot_pistols_only
//bot_snipers_only
bot_all_weapons
//Weapon Control. 0/1
bot_allow_grenades 1
bot_allow_machine_guns 1
bot_allow_pistols 1
bot_allow_rifles 1
bot_allow_shotguns 1
bot_allow_snipers 0
bot_allow_sub_machine_guns 1
//Bots with high co-op may automatically follow a nearby human player. 0/1
bot_auto_follow 1
//Bots will not buy if their money falls below this amount. Default = 2000
bot_eco_limit "800"
//Bots may occasionally go 'rogue'.
//Rogue bots do not obey radio commands, nor pursue scenario goals. 0/1
bot_allow_rogues 1
//Determines the type of quota. Allowed values: 'normal' and 'fill'.
//If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
bot_quota_mode "fill"
//Bots will automatically leave to make room for human players. 0/1
bot_auto_vacate 1
//Set to min # of bots allowed on server
bot_quota 0
bot_walk 0
////////////////// END BOT CONFIG //////////////////////
Soopa