My servers were running without any crashes for 2-3 hours, then suddenly 2 of them crashed around the same time. I know one of them(Conquest Large 64 players) was on Operation Locker.
Interesting...
Atleast they filled back up almost instantly.
EDIT:
Server just crashed again, after filling back up :\
If someone is up to do some testing, I would suggest take your 64 slot server and restrict the slots to about 24. If the server remains alive for say 2 hours, up the slots by 2. Test it for another 2 hours and then up it by 2 again. Continue this pattern until the server starts crashing again.
This would act like a stress test.
With Arma 3 beta, we saw the same constant crashing with to many slots. I know it's a different game and engine, but this is what we had done, and we eventually found that servers stopped crashing around 32-38 slots, depending on the quality of the server people were using. Anything higher started the constant crashing again. Once the devs were notified of this pattern, they were able to trouble shoot more and eventually improved the servers greatly.
It may be that the servers still needs more tweaking. Packet sizes or min/max packets or whatever is involved.
Issues may just be on Dice's end but wouldn't hurt to try it out.
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Here's a fun client side crash, on Siege of Shanghai when the building collapses it crashes anyone within a close viewing range, but only the client, not the server (that's a good one, right?)
I know I'm really gonna regret posting this but I feel like it is my duty to report - The past few hours have been very smooth with no crashes at all! It makes me wonder what the factor is here that causes the crashes.
TimSad wrote:I know I'm really gonna regret posting this but I feel like it is my duty to report - The past few hours have been very smooth with no crashes at all! It makes me wonder what the factor is here that causes the crashes.
TimSad wrote:I know I'm really gonna regret posting this but I feel like it is my duty to report - The past few hours have been very smooth with no crashes at all! It makes me wonder what the factor is here that causes the crashes.
Hi guys, just in case you are getting other reports like this to pass on to EA. Our 64 player Conquest server has been of course having some issues as noted below.
1. On Siege map now has happened three times to us, when the building collapses on this map it's causing more than half the players to crash out of the server. We went from full to less than half full when the build came down. Players reported their game just stopped working and they got disconnected. Funny that this never happened on this map during the Beta!
2. On several maps now sounds issues have cropped up where sound is fading in and out and sometimes no sound at all. I've had this happen and had many players report it on Lucang Dam and Golmud Railway.
I'm actually going to pull Siege out of the rotation until this is fixed.